Pocket City 2 Official Trailer

Hello friends! I just finished uploading the official trailer for Pocket City 2, check it out here: https://youtu.be/BVHQbj6BDO4 I'm wrapping up the alpha/beta test for Pocket City 2 and

Game Development

Dev Notes (Unity) - Rendering Large 3D Cities on Mobile for Pocket City 2

Pocket City 2 is my upcoming city-building game for mobile (and eventually PC). It is close to completion and I hope to launch it in the next couple of months. Working as a

Pocket City News

Pocket City is now available on Steam for PC and Mac!

Pocket City has now been ported to Steam for PC and Mac! Check out the store page here: https://store.steampowered.com/app/2004440

Pocket City News

Pocket City 2 Progress Update - November 2021

Hello friends! I have some new details, screenshots, and on-device gameplay videos for you to check out. I hope you are looking forward to Pocket City 2, and thank you for your support

Pocket City News

Pocket City 2 Progress Update - May 2021

Wondering what Pocket City 2 will be like? Here is an in-depth look at some of the new features. Things are still subject to change and the visuals are not final, but this

Game Development

Top Unity Asset Store Tools - My Picks

I've been working on Pocket City 2 in Unity for several months now and have been really impressed with what you can find in the asset store. Here is a list of some

Game Development

Pocket City 2 In Development

It's been a while since the last update, and here's why: I am working on a sequel to Pocket City! It will be a brand new game built in 3D from the ground

Pocket City News

Additional languages now available!

Additional languages are now available for Pocket City! (iOS and Android): * Deutsch * Español * Français * Italiano * Português * Pусский * 日本語 * 한국어 * 简体中文 ¡Ahora disponible en más idiomas! Jetzt in weiteren Sprachen erhältlich! Désormais disponible en

Pocket City News

Pocket City for Windows Released!

Pocket City for Windows is available on the Windows App Store for desktop and Surface! Play your city on the big screen!

Pocket City News

December 2019 Update - Regions + Policies Released!

Pocket City has a major new update! These new features were added to improve the late-game experience by allowing the player to build beyond the central city and make money in new ways.

Pocket City News

Beta Testers Wanted: December 2019 Update

Pocket City has a big update coming up! If you are interested in participating in the open beta before the official release, check out the opt-in links at the bottom of this page.

Game Development

Pocket City's Cross-Platform Development Pipeline

Or, how I made a mobile game as a web developer. This blog post explains the pipeline for Pocket City and how the game was created. Some players have asked how Pocket City

Pocket City News

Pocket City for MacOS Released!

Pocket City for MacOS is here! Find it on the Mac App Store and play on the big screen :) https://apps.apple.com/us/app/pocket-city/id1468908135?ls=1&mt=12 [https://apps.

Game Development

Setting Language Metadata for Electron MacOS Apps

I recently released Pocket City for MacOS by packaging the game using Electron and Electron Packager (https://github.com/electron/electron-packager) Everything looked good and the game was approved for the Mac App

Pocket City News

January - May 2019 Updates

Thank you for staying tuned in! Pocket City has had several updates since the start of 2019. Here is a list of the changes so far. New buildings: * Mayor's Mansion (achievement) * Hovercar Factory

Pocket City News

Dev Update: November 2018 - Larger Maps + Zoos + Other Goodies

Thank you for staying tuned in to Pocket City! Here are the latest updates: New Features * Larger maps update released! You can choose a larger map when starting a new city (over 2x

Pocket City News

Dev Update: September 2018 - Lv3 Bank + Multi Build

Pocket City has been out for a month and a half now - It's been a crazy few weeks but the game has enjoyed a successful launch! This month's update contains a couple

Dev Update: May 2018

Pocket City is getting closer to release! Firstly, a shout out to all alpha testers and followers! It's been a huge help to have the support from all followers on Reddit [https://www.

Game Development

Optimizations for HTML + JS Mobile Game Development

Performance is one of the main challenges of building an app in HTML + JS. Below are some optimization techniques that I've used in Pocket City, a hybrid Cordova app, to deliver the smoothest experience possible.

Pocket City News

Buckle Up! - Traffic Management in Pocket City

Traffic management is an important part of any city building game. Keep your citizens happy and ensure your city runs efficiently by creating a good flow of traffic. Where are they going? Citizens

Pocket City News

Dev Update: Rail Cars, Cyclists, Terrain, and Cloud Storage

Here's what's new in Pocket City this month. Elevated rail cars, cyclists, sand and water terrain, cloud storage, and more!

Business

Mobile Gaming without Microtransactions - Pocket City's Monetization Strategy

The dominant business model for mobile games is the Freemium strategy, where the app is free but designed to encourage IAPs (in-app purchases), which make the bulk of the game's revenue. However, a

Game Art

Creating 3D Low Poly Art With 2D Shapes in Photoshop (Workflow Tutorial)

Low poly is a great art style for games. It can look great and doesn't require a lot of details. Here's how I create low poly building art in Photoshop. Usually 3D software

Game Development

5 Reasons to Use DOM Instead of Canvas for UI in HTML5 Games

Drawing to canvas is the primary way of rendering content in HTML5 games, as it beats DOM manipulation out of the water for performance. However, I've found that the DOM still has a

Game Development

Cheating at z-depth sprite sorting for draw order

When implementing buildings in Pocket City, I discovered that ordering buildings was easy - just sort the z-index using the buildings's Y position whenever the buildings changed, then cache the buildings as a

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