Pocket City News Pocket City 2 City Competition Winners! The first official Pocket City 2 city competition has concluded! Many excellent cities were submitted, thank you to everyone who participated. Selecting the final winners was a very hard decision and all entries
Pocket City 2 Contest: Build a Competition City (and win cash)! Calling all visionary architects! It's time to showcase your creative prowess in the first official City Design Contest. Participate for your chance to be selected as one of five winners and see your
Pocket City 2 Release Date: April 8, 2023 The official release date for Pocket City 2 will be April 8, 2023 for iOS and Android. It is currently available for pre-order on iOS, check out the updated homepage for a link:
Pocket City 2 Official Trailer Hello friends! I just finished uploading the official trailer for Pocket City 2, check it out here: https://youtu.be/BVHQbj6BDO4 I'm wrapping up the alpha/beta test for Pocket City 2 and
Game Development Dev Notes (Unity) - Rendering Large 3D Cities on Mobile for Pocket City 2 Pocket City 2 is my upcoming city-building game for mobile (and eventually PC). It is close to completion and I hope to launch it in the next couple of months. Working as a
Pocket City News Pocket City is now available on Steam for PC and Mac! Pocket City has now been ported to Steam for PC and Mac! Check out the store page here: https://store.steampowered.com/app/2004440
Pocket City News Pocket City 2 Progress Update - November 2021 Hello friends! I have some new details, screenshots, and on-device gameplay videos for you to check out. I hope you are looking forward to Pocket City 2, and thank you for your support
Pocket City News Pocket City 2 Progress Update - May 2021 Wondering what Pocket City 2 will be like? Here is an in-depth look at some of the new features. Things are still subject to change and the visuals are not final, but this
Game Development Top Unity Asset Store Tools - My Picks I've been working on Pocket City 2 in Unity for several months now and have been really impressed with what you can find in the asset store. Here is a list of some
Game Development Pocket City 2 In Development It's been a while since the last update, and here's why: I am working on a sequel to Pocket City! It will be a brand new game built in 3D from the ground
Pocket City News Additional languages now available! Additional languages are now available for Pocket City! (iOS and Android): * Deutsch * Español * Français * Italiano * Português * Pусский * 日本語 * 한국어 * 简体中文 ¡Ahora disponible en más idiomas! Jetzt in weiteren Sprachen erhältlich! Désormais disponible en
Pocket City News Pocket City for Windows Released! Pocket City for Windows is available on the Windows App Store for desktop and Surface! Play your city on the big screen!
Pocket City News December 2019 Update - Regions + Policies Released! Pocket City has a major new update! These new features were added to improve the late-game experience by allowing the player to build beyond the central city and make money in new ways.
Pocket City News Beta Testers Wanted: December 2019 Update Pocket City has a big update coming up! If you are interested in participating in the open beta before the official release, check out the opt-in links at the bottom of this page.
Game Development Pocket City's Cross-Platform Development Pipeline Or, how I made a mobile game as a web developer. This blog post explains the pipeline for Pocket City and how the game was created. Some players have asked how Pocket City
Pocket City News Pocket City for MacOS Released! Pocket City for MacOS is here! Find it on the Mac App Store and play on the big screen :) https://apps.apple.com/us/app/pocket-city/id1468908135?ls=1&mt=12 [https://apps.
Game Development Setting Language Metadata for Electron MacOS Apps I recently released Pocket City for MacOS by packaging the game using Electron and Electron Packager (https://github.com/electron/electron-packager) Everything looked good and the game was approved for the Mac App
Pocket City News January - May 2019 Updates Thank you for staying tuned in! Pocket City has had several updates since the start of 2019. Here is a list of the changes so far. New buildings: * Mayor's Mansion (achievement) * Hovercar Factory
Pocket City News Dev Update: November 2018 - Larger Maps + Zoos + Other Goodies Thank you for staying tuned in to Pocket City! Here are the latest updates: New Features * Larger maps update released! You can choose a larger map when starting a new city (over 2x
Pocket City News Dev Update: September 2018 - Lv3 Bank + Multi Build Pocket City has been out for a month and a half now - It's been a crazy few weeks but the game has enjoyed a successful launch! This month's update contains a couple
Dev Update: May 2018 Pocket City is getting closer to release! Firstly, a shout out to all alpha testers and followers! It's been a huge help to have the support from all followers on Reddit [https://www.
Game Development Optimizations for HTML + JS Mobile Game Development Performance is one of the main challenges of building an app in HTML + JS. Below are some optimization techniques that I've used in Pocket City, a hybrid Cordova app, to deliver the smoothest experience possible.
Pocket City News Buckle Up! - Traffic Management in Pocket City Traffic management is an important part of any city building game. Keep your citizens happy and ensure your city runs efficiently by creating a good flow of traffic. Where are they going? Citizens
Pocket City News Dev Update: Rail Cars, Cyclists, Terrain, and Cloud Storage Here's what's new in Pocket City this month. Elevated rail cars, cyclists, sand and water terrain, cloud storage, and more!
Business Mobile Gaming without Microtransactions - Pocket City's Monetization Strategy The dominant business model for mobile games is the Freemium strategy, where the app is free but designed to encourage IAPs (in-app purchases), which make the bulk of the game's revenue. However, a