Game Development Dev Notes (Unity) - Rendering Large 3D Cities on Mobile for Pocket City 2 Pocket City 2 is my upcoming city-building game for mobile (and eventually PC). It is close to completion and I hope to launch it in the next couple of months. Working as a
Game Development Top Unity Asset Store Tools - My Picks I've been working on Pocket City 2 in Unity for several months now and have been really impressed with what you can find in the asset store. Here is a list of some
Game Development Pocket City 2 In Development It's been a while since the last update, and here's why: I am working on a sequel to Pocket City! It will be a brand new game built in 3D from the ground
Game Development Pocket City's Cross-Platform Development Pipeline Or, how I made a mobile game as a web developer. This blog post explains the pipeline for Pocket City and how the game was created. Some players have asked how Pocket City
Game Development Setting Language Metadata for Electron MacOS Apps I recently released Pocket City for MacOS by packaging the game using Electron and Electron Packager (https://github.com/electron/electron-packager) Everything looked good and the game was approved for the Mac App
Game Development Optimizations for HTML + JS Mobile Game Development Performance is one of the main challenges of building an app in HTML + JS. Below are some optimization techniques that I've used in Pocket City, a hybrid Cordova app, to deliver the smoothest experience possible.
Game Development 5 Reasons to Use DOM Instead of Canvas for UI in HTML5 Games Drawing to canvas is the primary way of rendering content in HTML5 games, as it beats DOM manipulation out of the water for performance. However, I've found that the DOM still has a
Game Development Cheating at z-depth sprite sorting for draw order When implementing buildings in Pocket City, I discovered that ordering buildings was easy - just sort the z-index using the buildings's Y position whenever the buildings changed, then cache the buildings as a